Browsing articles from "May, 2011"
May
31

The Sound of Awesome

By Russell  //  QuBIT  //  No Comments

We’re really excited about our in-game music!  We’ve got one track so far, courtesy of the multi-talented Richard S Kemp:

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We will probably release with this one track, but would like to add more tunes in later updates.  Any requests?

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May
24

Sugary Cubes

By Russell  //  QuBIT  //  No Comments

Elliott made some tasty asset renders.  For some reason they remind me of Opal Fruits…

Almost edible

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May
23

Shouldercam

By Nick  //  QuBIT  //  No Comments

Often, if you’re working on something cool, people will gravitate to your desk and coo at it over your shoulder. Tom’s recent motion blur implementation was no exception – look at it go! Neeeaaaaarrrmmm etc. Wonderful. Expect more shouldercam shots in future…

May
18

A Qubit Haiku

By Jason  //  Art  //  No Comments

To smash the crystals.
Like the wind. Refill my life.
Oh noes I have died.
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May
12

Chess

By Nick  //  Design  //  No Comments

 

I’m learning to play Chess. I can’t remember exactly what spurred me to do it but something did and I’m surprised by how interesting it is. Not the basics you understand – my Dad taught me the rules before I’d even learnt how to blow the dust out of a NES – I’m talking about how to play. Like most people, I know how all the pieces move, how you win, I’m aware of some of the weirder bits like en passant and castling, but I don’t know how to play.

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May
11

Ignoring another person’s (wrong) opinion

By Jason  //  Art  //  No Comments

This is one of my favourite Alan Moore quotes, from the 2003 documentary ‘The Mindscape of Alan Moore’.

“It is not the job of artists to give the audience what the audience want. If the audience knew what they needed, then they wouldn’t be the audience; they would be the artists. It is the job of artists to give the audience what they need.”

Since we started doing User Research sessions for Project Crystal, this quote seems particularly more relevant than ever.

May
11

Subjectively objectifying subjectivity

By Jason  //  Art  //  1 Comment

 

Every now and then, a few of us hold a book group. Over a couple of beers in the mildly sunny British weather, we discuss the impact of the religious symbolism and the relevance of the social class divide within Steinbeck’s ‘The Grapes of Wrath’.

After one another, we carefully lay out our collected opinions in front of each other, fueling a vacillating narrative between us. Towards the end of the discussion, it comes down to the question Steinbeck really wanted to know: what would you give the book out of ten?
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