31
The Sound of Awesome
We’re really excited about our in-game music! We’ve got one track so far, courtesy of the multi-talented Richard S Kemp:
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We will probably release with this one track, but would like to add more tunes in later updates. Any requests?
24
Sugary Cubes
Elliott made some tasty asset renders. For some reason they remind me of Opal Fruits…
23
Shouldercam
Often, if you’re working on something cool, people will gravitate to your desk and coo at it over your shoulder. Tom’s recent motion blur implementation was no exception – look at it go! Neeeaaaaarrrmmm etc. Wonderful. Expect more shouldercam shots in future…
18
A Qubit Haiku
To smash the crystals.
Like the wind. Refill my life.
Oh noes I have died.
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12
Chess
I’m learning to play Chess. I can’t remember exactly what spurred me to do it but something did and I’m surprised by how interesting it is. Not the basics you understand – my Dad taught me the rules before I’d even learnt how to blow the dust out of a NES – I’m talking about how to play. Like most people, I know how all the pieces move, how you win, I’m aware of some of the weirder bits like en passant and castling, but I don’t know how to play.
11
Ignoring another person’s (wrong) opinion
This is one of my favourite Alan Moore quotes, from the 2003 documentary ‘The Mindscape of Alan Moore’.
“It is not the job of artists to give the audience what the audience want. If the audience knew what they needed, then they wouldn’t be the audience; they would be the artists. It is the job of artists to give the audience what they need.”
Since we started doing User Research sessions for Project Crystal, this quote seems particularly more relevant than ever.
11
Subjectively objectifying subjectivity
Every now and then, a few of us hold a book group. Over a couple of beers in the mildly sunny British weather, we discuss the impact of the religious symbolism and the relevance of the social class divide within Steinbeck’s ‘The Grapes of Wrath’.
After one another, we carefully lay out our collected opinions in front of each other, fueling a vacillating narrative between us. Towards the end of the discussion, it comes down to the question Steinbeck really wanted to know: what would you give the book out of ten?
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