3
Hard vs Soft
Elliott’s been experimenting with hard and soft edges on the track:
Historically, we’ve been aiming for quite a faceted look – all hard edges and clean, gleaming sides – but I’m starting to lean towards the smoother look he’s done here. What do you guys think? Remember – everyone’s an Art Director!
31
The Sound of Awesome
We’re really excited about our in-game music! We’ve got one track so far, courtesy of the multi-talented Richard S Kemp:
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We will probably release with this one track, but would like to add more tunes in later updates. Any requests?
24
Sugary Cubes
Elliott made some tasty asset renders. For some reason they remind me of Opal Fruits…
23
Shouldercam
Often, if you’re working on something cool, people will gravitate to your desk and coo at it over your shoulder. Tom’s recent motion blur implementation was no exception – look at it go! Neeeaaaaarrrmmm etc. Wonderful. Expect more shouldercam shots in future…





