Browsing articles in "QuBIT"
Jun
3

Hard vs Soft

By Nick  //  Art, QuBIT  //  No Comments

Elliott’s been experimenting with hard and soft edges on the track:

Historically, we’ve been aiming for quite a faceted look – all hard edges and clean, gleaming sides – but I’m starting to lean towards the smoother look he’s done here. What do you guys think? Remember – everyone’s an Art Director!

May
31

The Sound of Awesome

By Russell  //  QuBIT  //  No Comments

We’re really excited about our in-game music!  We’ve got one track so far, courtesy of the multi-talented Richard S Kemp:

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We will probably release with this one track, but would like to add more tunes in later updates.  Any requests?

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May
24

Sugary Cubes

By Russell  //  QuBIT  //  No Comments

Elliott made some tasty asset renders.  For some reason they remind me of Opal Fruits…

Almost edible

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May
23

Shouldercam

By Nick  //  QuBIT  //  No Comments

Often, if you’re working on something cool, people will gravitate to your desk and coo at it over your shoulder. Tom’s recent motion blur implementation was no exception – look at it go! Neeeaaaaarrrmmm etc. Wonderful. Expect more shouldercam shots in future…