Our first completely in-house, original IP game!  We’re not quite sure how to categorise it…  Puzzle racer?  Match-em-up?  It’s a 3D arcade game where you speed along a bendy track, like a racing game but with no clock, laps or vehicles.  Instead you score points by smashing coloured crystals, and make combos by matching the right colours in sequence.  You also have to absorb energy from power crystals along the way, to keep going.  The further you get, the more colours you can match in a sequence, which means you can make big combos and score mega points!  Make sense?  …no?  OK, well, there’s a tutorial.

In the game, you play a mining robot called QuBIT, who has been dispatched across the galaxy to mine precious crystalline elements by smashing into them at high speed.  QuBIT controls a team of excitable mini-bots called QuBs, which fly in formation around him and capture the crystal energy.  As you score higher, the MoTHER ship will beam down more QuBs to join the action.  Watch out for your energy though, when you run out, the mission is over and you will be beamed back to MoTHER.

Linked to an orb Bonus round

There is more sparkly media nestling in the gallery.

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QuBIT is due for release (iOS Universal) very soon – maybe end of this week (would be July 8th).  There will be other platforms, later, and also updates!  Lots of updates.

While you’re waiting, why not post something in the forum?  Got an idea for a feature you’d like to see? Give us a suggestion, maybe we’ll put it in an update.

Check out our QuBIT dev blog if you want to see the latest news.